Kyung
Park
Education:
- D.Sc. Information Technology (Computer Science Research), Towson University, U.S.A.
- 2012 Collaboration Framework for a Context-Aware Environment with Multi-Device Enabled Applications
- Research on RFID/USN platform and its context-aware applications. Created collaboration framework with the XOntology based on the CAI (Context-Aware Inference) semantic behavior analysis model for smart environment and simulated the collaboration effect of the framework.
- M.S. Computer Science, Seoul National University, Korea.
- 1992 Kernel Code Analysis Tool for Multiprocessor Operating System (MOS)
- B.S. Computer Science & Statistics, Seoul National University, Korea.
- 1990 Computer Science major (Statistics minor)
Research Interests:
Research in finding semantic relationships between many real-world entities and developing ontologies on them based on the collaboration framework
- Identification and prediction of unauthorized behavior and anomaly detection using dynamic reasoning of complex contextual events from RFID tags, mobile locations, social activities, and remotely captured IoT sensor data from Smart Grid environment: Java, RDF, Jena, and Hadoop
- Semantic analysis and decision-making framework with ontology-driven contextual events processing for e-Healthcare and e-Learning systems: RDF, OWL, Jena, Protégé
- Massive events handling and data analytics on Big Data cloud framework: Big data processing on Hadoop and Spark framework with MapReduce programming and real-time analysis on unstructured streaming data on Elasticsearch and NoSQL databases
Research in developing the Adaptive Behavior Training Game Platform for children with mental and learning disabilities using sensor-driven intervention mechanism according to the narrative contents of fairy tale stories
- Attention and behavior monitoring through MindWave Brain-Computer Interface (BCI) and Kinect motion sensing device, respectively
- Interactive video game as the Adaptive Behavior Training Game Platform using Unity3D, MySQL
- Big Data processing framework for analysis and visualization of brainwaves and motion sensing data with interactive game intervention records using Elasticsearch
- Narrative based adaptive approach to improve reading skills, attention, and social skills, and treat hyperactive behaviors of children with mental and learning disabilities
Research in developing the Dance Exergame for Older Adults with Wearable Motion Capture Sensing Technology
- Gesture detection by machine learning approach for the accelerometer data from smartwatches and cellphone devices
- Streaming Big Data analytics framework for exergame performance management
- Development of dance motions by adapting a well-balanced moderate physical exercise for body, mind, internal organs, and muscular system as well as meditation, disciplined and healthy lifestyle and well-known/popular physical therapy motions
- Integrated solution for older adults with the dance exergame Narrative based adaptive approach to improve reading skills, attention, and social skills, and treat hyperactive behaviors of children with mental and learning disabilities
Publications and Presentations:
P1. K. Kim, K. Park, K. Yoon, and S. Kumble, “Sports Betting Advertising in the U.S.: Uncovering Sentiments and Topics from YouTube Comments by a Hybrid Approach,” In Proceedings of the 23rd International Conference on Research in Advertising (ICORIA 2025), Rotterdam, The Netherlands, June 2025.
P2. S. Kim, K. Park, and T. Kihl, “Level Design of Platform Games Using Interest Curves,” International Journal of Engineering Research and Technology, ISSN 0974-3154, Volume 13, Number 12 (2020), pp. 5176-5181
P3. K. Park, T. Kihl, S. Park, M. Kim, and J. Chang, “Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies,” Behavior & Information Technology, DOI: 10.1080/0144929X.2018.1544276, November 2018
P4. K. Park, T. Kihl, S. Park, M. Kim, and J. Chang, “Improvement of Behavior and Reading Skills using Adaptive Intervention with Narrative Contents: Development of Adaptive Behavior Training Game Platform (ABTGP),” Int’l Conference on Computer Games Multimedia & Allied Technologies (CGAT 2017), Singapore, April 2017.
P5. K. Park, T. Kihl, S. Park, M. Kim, and J. Chang, “Narratives and Sensor Driven Cognitive Behavior Training Game Platform,” Int’l Conference on Software Engineering Research, Management and Applications (IEEE/SERA 2016), Towson, MD, USA, June 2016.
P6. K. Park, T. Kihl, and J. Chang, “Development of Interactive Fairy Tale System Based on BCI and Motion Sensing Technology for Children with ADHD,” Journal of Korean Society For Computer Game (KSGC), vol. 28(1), pp. 21–27. March 2015.
P7. K. Park, Y. Kim, and J. Chang, “Semantic Reasoning with Contextual Ontologies on Sensor Cloud Environment,” Int’l Journal of Distributed Sensor Networks Vol. 2014, Article ID 693957.
P8. Shin, S. H., Kim, S.K., Chang, J., and Park, K.,“An Implementation of the HMD-Enabled Interface and System Usability Test,” Proc. of the 1st International Symposium on Simulation & Serious Games 2014 (ISSSG 2014) in Seoul, Korea, May 2014. 183-193.
P9. K. Park, Y. Kim, and J. Chang, “Interoperable Context Sharing in an Ontology-Enabled Collaboration Framework,” Proc. of Int’l Conference on Ubiquitous Information Management and Communication (ACM IMCOM 2014), Siem Reap, Cambodia, January 2014.
P10. Y. Song, K. Park, and Y. Yoon, “Ontology based Learner-centered Smart E-Learning System,” Proc. of the VI International GUIDE Conference, Athens, Greece, October 2013.
P11. K. Park, C. Byun, J. Yun, Y. Kim, and J. Chang, “Context-Aware Inference (CAI) Model on Smart Computing Environment,” Proc. of Int’l Conference on Information Science and Applications (ICISA 2012), Suwon, Korea, May 2012.
P12. J. Yun, K. Park, C. Byun, Y. Kim, and J. Chang, “Mobile Real-time Tracking System based on the XCREAM (XLogic Collaborative RFID/USN-Enabled Adaptive Middleware,” Proc. of the 9th ACIS Conference on Software Engineering Research, Management & Applications (SERA 2011), Towson, MD, USA, August 2011.
P13. K. Park, J. Yun, Y. Kim, and J. Chang, “Design and Implementation of Scenario-based Collaborative Framework: XCREAM,” Proc. of Int’l Conference on Information Science and Applications (ICISA 2010), Seoul, Korea, April 2010.
P14. K. Park, Y. Kim, J. Chang, D. Rhee, and J. Lee, “The Prototype of the Massive Events Streams Service Architecture and its Application,” Proc. of Int’l Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD 2008), Thailand, August 2008.
P15. K. Park, J. Lee, K. Lee, K. Ahn, J. Lee, and J. Kim, “The development of GEUS(renamed to ZEUS): A spatial DBMS tightly integrated with an object-relational database engine,” Proc. of the Annual Conference of Urban & Regional Information Systems Association (URISA’98), pp 256-267. Charlotte, NC, 1998.
Professional Affiliations and Membership:
- 2002 – 2006 LBS (Location-Based Services) Standardization Forum
- TTA (Telecommunication Technology Association), KOREA
- Main & Co-Editor of LBS Service and Platform WG:
- “LBS Platform Stage 1 and 2”
- Chairperson of Emergency Rescue Service SIG:
- “Mobile Emergency Services”
- 2019 Served as a member of the program committee of IEEE/ACIS International Conference on Software Engineering Research, Management and Applications (SERA 2019)
- 2016 –2019 Reviewed papers for the conference proceedings of SERA 2016 and 2019
- 2019 Served as a member of the Essential (General) Education Committee at Graceland University
Awards:
- 2006-2012 Graduate Teaching and Research Assistantship (Towson University)
- 2002 Jang Young-Shil Award (IR52) for ZEUS Software Development
- KOITA (Korea Industrial Technology Association), Korea.
